Level Artist (senior or mid, fixed-term contract)

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<h2><span><strong id="docs-internal-guid-11ac6883-7fff-4a07-0824-b62589a08a40">About us</strong></span></h2><p><span>We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game </span><a target="_blank" href="https://store.steampowered.com/app/471010/Seven_Enhanced_Edition/"><span>Seven: The Days Long Gone</span></a><span> and </span><a target="_blank" href="https://store.steampowered.com/app/1684350/The_Thaumaturge/"><span>The Thaumaturge.</span></a></p><p><span>We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.</span></p><p><span>We are actively seeking skilled individuals to join our team to work on an unannounced project developed in cooperation with CD PROJEKT RED.</span></p><p><span>Sounds interesting? Get in touch with us!</span></p><h2><span><strong id="docs-internal-guid-8d6de1bd-7fff-fc54-6876-7d5e93f3c6ce">Responsibilities</strong></span></h2><ul><li><p><span>Participating in the creation of game maps / levels.</span></p></li><li><p><span>Creating interesting, eye-catching locations.</span></p></li><li><p><span>Filling the game's world with foliage, establishing biomes, populating locations with architecture assets and props.</span></p></li><li><p><span>Terrain sculpting and adjusting it to the desired level of detail.</span></p></li><li><p><span>Modelling, texturing and UV adjustments / basic editing of 3D models.</span></p></li><li><p><span>Optimising level performance.</span></p></li><li><p><span>Supporting QA in resolving Environment Art department related bugs.</span></p></li><li><p><span>Identifying and solving technical problems (level/game map related).</span></p></li><li><p><span>Collaboration on level prototyping and iteration to achieve the best possible game-playable quality.</span></p></li><li><p><span>Iteration of levels from white-boxing to shippable beauty passes.</span></p></li><li><p><span>Collaboration with Level Designers, Narrative Designers, Asset Artists and the Environment Art Lead.</span></p></li><li><p><span>Communicating needs for specific 3D solutions that are required for the game.</span></p></li></ul><h2><span><strong id="docs-internal-guid-8d6de1bd-7fff-fc54-6876-7d5e93f3c6ce">Requirements</strong></span></h2><ul><li><p><span>At least 3 years of relevant industry experience as a Level Artist.</span></p></li><li><p><span>Portfolio showing the range and variety of your work.</span></p></li><li><p><span>Experience in modern game engines on an Intermediate/Senior level.</span></p></li><li><p><span>Experience in the full development process of a published AAA title.</span></p></li><li><p><span>Open-world game development experience (AAA preferred).</span></p></li><li><p><span>Knowledge in PBR</span></p></li><li><p><span>Knowledge in asset optimization within and outside of game engines</span></p></li><li><p><span>Good knowledge of terrain sculpting software - World Creator.</span></p></li><li><p><span>Basic modelling skills in a preferred 3D package of your choice: Blender (preferred), 3DS MAX, Maya, Zbrush.</span></p></li><li><p><span>Strong sense of scale, proportions and composition.</span></p></li><li><p><span>Artistic sensitivity and sense of aesthetics.</span></p></li><li><p><span>Fluent in English.</span></p></li></ul><h2><span><strong>Nice to have</strong></span></h2><ul><li><p><span>Classic Arts/Architecture/Photography background.</span></p></li><li><p><span>Knowledge of architectural history (preferably medieval).</span></p></li><li><p><span>Knowledge of Colour Theory.</span></p></li><li><p><span>Sketching skills.</span></p></li></ul><h2><strong>We offer</strong></h2><ul><li><p>Fixed-term contract.</p></li><li><p>Opportunity to work on a cool project in cooperation with CD PROJEKT RED.</p></li><li><p>Flexible working hours (core hours 10:00-16:00).</p></li><li><p>Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).</p></li><li><p>English language lessons.</p></li><li><p>Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.</p></li><li><p>Custom tools to automate boring, repetitive stuff.</p></li><li><p>Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.</p></li><li><p>Support in industry training courses, conferences and fairs participation.</p></li><li><p>Private medical insurance (Enel-med).</p></li><li><p>Access to MyBenefit platform with a possibility to co-finance a Multisport Card.</p></li><li><p>Psychological support.</p></li></ul>

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Common Interview Questions And Answers

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